

Unlike the first game, the interactive objects aren’t highlighted, adding to the frustration. The puzzles themselves seem to rely more on moon logic compared to the original game. Some objects are so hard to see because they blend in so well with the backgrounds. There were a few times where it was impossible to accurately read a necessary clue for solving a puzzle. A number of the puzzles suffer from poor visual design. The developers seriously cranked up the difficulty compared to the original game, and I think they might have went too far in some regards. It’s also a far harder game than the first one.

Imagine watching a Hollywood blockbuster sequel to a small independent film and you have a sense of just how big of a shift this is in tone. By contrast, some of the things that happen during Syberia II require some extremely high suspension of disbelief. That game was unusually grounded and subtle in its implementation of fantasy elements, and arguably more mature in its themes. At the same time, though, this approach will understandably turn off some fans of the first Syberia. If Syberia was all buildup, then Syberia II is the payoff. Personally, I think this is a much-needed change, but it also highlights the fact that this story was really split into two games. There are a lot of coincidences which take place over the course of the game, bumbling villains, daring escapes, noble sacrifices, absurd deaths, and even a dash of the supernatural. Meanwhile, Kate’s law firm have hired a detective to follow Kate into Siberia in the hopes of bringing her back to New York.Ĭompared to the first game, which was much more subdued and mysterious, Syberia II is far more action-packed and episodic. After stopping in the last village in Siberia, Hans falls sick to an illness, and things just go from bad to insane from there on out. As a result of this, Syberia II picks up exactly where the original left off.Īfter the events of the first game, Kate Walker, Oscar, and Hans Voralberg are traveling on the clockwork train towards the farthest reaches of Siberia in the hopes of finding Syberia (no, that’s not a typo), an island which is said to contain the last living population of wooly mammoths. Originally planned to be a part of the first game, the story was eventually split into two installments.

The Bottom Line Syberia II was released in 2004, 2 years after its predecessor. * Environments lack variety compared to the first game. The Good* Much more exciting storyline than the first SummaryBigger and bolder than the original, though not always for the better 1 out of 1 people found this review helpful write a review of this game
